![]() In some cases, implementing new features also meant evaluating their impact on game design. They really wanted to push us, to try to push to excellent and have these features.” There’s a lot to work with, but early on the Polyarc team decided that the ports should take advantage of the new features as much as possible. “It’s really the directors that pushed us this time around to not just settle for something that was acceptable. A comparison between Moss on PSVR and PSVR 2, provided by Polyarc. Then there’s the new Sense controllers, which feature improved haptics and the adaptive trigger technology used in the PS5’s DualSense controller. Not only is the headset a huge leap in terms of power, visuals and display technology, but it also includes in-headset haptics and eye tracking capabilities as well. “But PlayStation VR 2 is a special one, for sure, if nothing else because of just the sheer gap between the two headsets in terms of the technology.” For those who are making the jump between the original PSVR and PSVR 2, a bunch of new features await them. “Shipping on every headset is a full project that requires its own dedicated team of people working on it, and that’s their sole thing that they’re working on for months at a time.” “As you can imagine, it’s not a trivial amount of work,” he said. ![]() Last week, we talked with Polyarc’s Coolie Calihan, lead artist for these new PSVR 2 ports, about bringing the franchise into the next generation of VR. Now, almost five years on from the original release, Polyarc is bringing both games to PSVR 2 at launch on February 22. Last year, Moss: Book II followed a similar pipeline – PSVR first, then Quest and PC VR. A few months later, the game came to PC VR and then it was available at launch for the original Oculus Quest in 2019. ![]() In 2018, Moss released for the original PlayStation VR headset. The release of PSVR 2 is a bit of a full circle moment for Polyarc. We sat down with Polyarc to discuss bringing the Moss franchise to PlayStation VR2 at launch and how the games take advantage of the system’s unique features, such as headset rumble and the PSVR 2 Sense controllers. ![]()
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